diff options
author | Tim Angus <tim@ngus.net> | 2006-04-22 22:42:45 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-04-22 22:42:45 +0000 |
commit | f55bf69a42e557687e1810b3134da38602ab3cb8 (patch) | |
tree | 491dbc7907efd4b24c4c5205074e095855e37c22 /src/game | |
parent | 2964a65588e3a9ef7ca121dcc358db435a938090 (diff) |
* Do not increase team kills when team killing (from tjw)
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index d9668296..f457b77e 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -238,7 +238,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int totalDamage += (float)self->credits[ i ]; // if players did more than DAMAGE_FRACTION_FOR_KILL increment the stage counters - if( totalDamage >= ( self->client->ps.stats[ STAT_MAX_HEALTH ] * DAMAGE_FRACTION_FOR_KILL ) ) + if( !OnSameTeam( self, attacker ) && totalDamage >= ( self->client->ps.stats[ STAT_MAX_HEALTH ] * DAMAGE_FRACTION_FOR_KILL ) ) { if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) trap_Cvar_Set( "g_alienKills", va( "%d", g_alienKills.integer + 1 ) ); |