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author/dev/humancontroller <devhc@example.com>2015-06-14 15:22:09 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:16 +0100
commitfd05e89083603366d816445350b632ae60bc4387 (patch)
tree2b4bb156584235b025ca653987762056d28b771d /src/game
parent189239bc44323954c70fa9cd61d955fc3345673d (diff)
do not "exit the level" multiple times when using admin/console commands
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_admin.c2
-rw-r--r--src/game/g_local.h1
-rw-r--r--src/game/g_main.c2
-rw-r--r--src/game/g_svcmds.c2
4 files changed, 7 insertions, 0 deletions
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 2f364fb5..372891e7 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -2863,6 +2863,8 @@ qboolean G_admin_restart( gentity_t *ent )
qboolean G_admin_nextmap( gentity_t *ent )
{
+ if( level.exited )
+ return qfalse;
AP( va( "print \"^3nextmap: ^7%s^7 decided to load the next map\n\"",
( ent ) ? ent->client->pers.netname : "console" ) );
level.lastWin = TEAM_NONE;
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 36dfff88..0ff9ce1a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -612,6 +612,7 @@ typedef struct
char spawnVarChars[ MAX_SPAWN_VARS_CHARS ];
// intermission state
+ qboolean exited;
int intermissionQueued; // intermission was qualified, but
// wait INTERMISSION_DELAY_TIME before
// actually going there so the last
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 937c578f..72c144b9 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1773,6 +1773,8 @@ void LogExit( const char *string )
gclient_t *cl;
gentity_t *ent;
+ level.exited = qtrue;
+
G_LogPrintf( "Exit: %s\n", string );
level.intermissionQueued = level.time;
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index b5eeda7b..eaeea0c7 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -330,6 +330,8 @@ static void Svcmd_TeamWin_f( void )
static void Svcmd_Evacuation_f( void )
{
+ if( level.exited )
+ return;
trap_SendServerCommand( -1, "print \"Evacuation ordered\n\"" );
level.lastWin = TEAM_NONE;
trap_SetConfigstring( CS_WINNER, "Evacuation" );