diff options
author | M. Kristall <mkpdev@gmail.com> | 2007-07-09 14:24:36 +0000 |
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committer | M. Kristall <mkpdev@gmail.com> | 2007-07-09 14:24:36 +0000 |
commit | fd37b424a64ca211b50132cb1f5e61135d1ca09b (patch) | |
tree | 1abbb897880c1fba21539de9fe6c65cf8502882b /src/game | |
parent | 40d0cc3526e984b125ad77aebc428e4667a94e9e (diff) |
* (bug 3242) use correct medistat animation when unpowered (David Sev)
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_buildable.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index c3d3415f..78b83ea3 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1770,6 +1770,14 @@ void HMedistat_Think( gentity_t *self ) //make sure we have power if( !( self->powered = G_FindPower( self ) ) ) { + if( self->active ) + { + G_SetBuildableAnim( self, BANIM_CONSTRUCT2, qtrue ); + G_SetIdleBuildableAnim( self, BANIM_IDLE1 ); + self->active = qfalse; + self->enemy = NULL; + } + self->nextthink = level.time + POWER_REFRESH_TIME; return; } |