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authorTim Angus <tim@ngus.net>2005-12-02 01:58:49 +0000
committerTim Angus <tim@ngus.net>2005-12-02 01:58:49 +0000
commitfd65393a26be093d770d4b77e17381fab2862aed (patch)
tree6eaf92a9a0728ce28011f45fd09a83e24ce423f9 /src/game
parent32d5e0a42e3d06ce6ce94dc42d4cc5e50fc8061f (diff)
* Added target_alien_win and target_human_win
* Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_cmds.c2
-rw-r--r--src/game/g_local.h3
-rw-r--r--src/game/g_main.c14
-rw-r--r--src/game/g_spawn.c4
-rw-r--r--src/game/g_target.c40
5 files changed, 56 insertions, 7 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 540bedd0..819fbb75 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1119,7 +1119,7 @@ void Cmd_Class_f( gentity_t *ent )
if( G_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) &&
BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, g_alienStage.integer ) )
- allowedClasses[ numClasses++ ] = PCL_ALIEN_BUILDER0;
+ allowedClasses[ numClasses++ ] = PCL_ALIEN_BUILDER0_UPG;
if( G_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) )
allowedClasses[ numClasses++ ] = PCL_ALIEN_LEVEL0;
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 002d4cb5..ee8a8a57 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -595,6 +595,9 @@ typedef struct
int alienStage3Time;
int humanStage2Time;
int humanStage3Time;
+
+ qboolean uncondAlienWin;
+ qboolean uncondHumanWin;
} level_locals_t;
//
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 1afb6744..52fec4e0 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1812,9 +1812,10 @@ void CheckExitRules( void )
}
//TA: end the game on these conditions
- if( ( level.time > level.startTime + 1000 ) &&
- ( level.numAlienSpawns == 0 ) &&
- ( level.numLiveAlienClients == 0 ) )
+ if( level.uncondHumanWin ||
+ ( ( level.time > level.startTime + 1000 ) &&
+ ( level.numAlienSpawns == 0 ) &&
+ ( level.numLiveAlienClients == 0 ) ) )
{
//humans win
level.lastWin = PTE_HUMANS;
@@ -1831,9 +1832,10 @@ void CheckExitRules( void )
LogExit( "Humans win." );
return;
}
- else if( ( level.time > level.startTime + 1000 ) &&
- ( level.numHumanSpawns == 0 ) &&
- ( level.numLiveHumanClients == 0 ) )
+ else if( level.uncondAlienWin ||
+ ( ( level.time > level.startTime + 1000 ) &&
+ ( level.numHumanSpawns == 0 ) &&
+ ( level.numLiveHumanClients == 0 ) ) )
{
//aliens win
level.lastWin = PTE_ALIENS;
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 39db22be..080f7b41 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -199,6 +199,8 @@ void SP_target_position( gentity_t *ent );
void SP_target_location( gentity_t *ent );
void SP_target_push( gentity_t *ent );
void SP_target_rumble( gentity_t *ent );
+void SP_target_alien_win( gentity_t *ent );
+void SP_target_human_win( gentity_t *ent );
void SP_light( gentity_t *self );
void SP_info_null( gentity_t *self );
@@ -280,6 +282,8 @@ spawn_t spawns[ ] =
{ "target_location", SP_target_location },
{ "target_push", SP_target_push },
{ "target_rumble", SP_target_rumble },
+ { "target_alien_win", SP_target_alien_win },
+ { "target_human_win", SP_target_human_win },
{ "light", SP_light },
{ "path_corner", SP_path_corner },
diff --git a/src/game/g_target.c b/src/game/g_target.c
index 216b2550..c704d72f 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -390,3 +390,43 @@ void SP_target_rumble( gentity_t *self )
self->think = target_rumble_think;
self->use = target_rumble_use;
}
+
+/*
+===============
+target_alien_win_use
+===============
+*/
+void target_alien_win_use( gentity_t *self, gentity_t *other, gentity_t *activator )
+{
+ level.uncondAlienWin = qtrue;
+}
+
+/*
+===============
+SP_target_alien_win
+===============
+*/
+void SP_target_alien_win( gentity_t *self )
+{
+ self->use = target_alien_win_use;
+}
+
+/*
+===============
+target_human_win_use
+===============
+*/
+void target_human_win_use( gentity_t *self, gentity_t *other, gentity_t *activator )
+{
+ level.uncondHumanWin = qtrue;
+}
+
+/*
+===============
+SP_target_human_win
+===============
+*/
+void SP_target_human_win( gentity_t *self )
+{
+ self->use = target_human_win_use;
+}