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author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-23 08:21:00 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:02 +0000 |
commit | 7b6cf403eaf1f6fce9c77be172498a8b17463ad5 (patch) | |
tree | 5fdf6b0c2e5364ccc543e168cc38c82ffc4c3336 /src/libspeex/vq.c | |
parent | 7eaea4c3c54c9c1f957a88ad485ee7a0d572282d (diff) |
* (bug 4006) Prevent human buildables from playing idle sounds while unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
Diffstat (limited to 'src/libspeex/vq.c')
0 files changed, 0 insertions, 0 deletions