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authorZack Middleton <zturtleman@gmail.com>2014-03-10 16:19:02 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:41 +0100
commit1686d30c166397db7b8daa5ac629ffdebe5123b0 (patch)
tree38d9baa2a53d8c9fb9ed35404c6da0297ec8f921 /src/opus-1.1/silk/decode_frame.c
parent0c7e57b7c87602024b9ebc5263b09b898625bfcc (diff)
Fix R_GetEntityToken ending prematurely
If spawn var key or value is "" it caused R_GetEntityToken (available to cgame, used by opengl2) to stop parsing, whereas game VM would continue. Changed it to match parsing used for game VM (see G_GET_ENTITY_TOKEN in code/server/sv_game.c). The map poq3dm5 has a "wait" key with value "".
Diffstat (limited to 'src/opus-1.1/silk/decode_frame.c')
0 files changed, 0 insertions, 0 deletions