diff options
author | Darren Salt <devspam@moreofthesa.me.uk> | 2013-03-12 18:02:22 +0000 |
---|---|---|
committer | msk <mkpdev@gmail.com> | 2013-03-12 14:51:16 -0400 |
commit | 23d60561d515769296808cb60df1f681e901a9cb (patch) | |
tree | 23d064632353b7874779e8098650c22d29cf93b0 /src/qcommon/common.c | |
parent | 9423baa1f9eed0f9c2752f25f91c6a4e0252e22a (diff) |
Drop team info if it's for the wrong team's players.
This avoids apparently spurious 'bad client number' messages, caused by the
difference in item counts between humans and aliens. Suspected cause is a
race between client and server; the effect can (at least in Unvanquished) be
observed as spectator when switching between players on opposing teams.
Diffstat (limited to 'src/qcommon/common.c')
0 files changed, 0 insertions, 0 deletions