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authorThilo Schulz <arny@ats.s.bawue.de>2011-08-09 12:19:27 +0000
committerTim Angus <tim@ngus.net>2013-01-10 23:26:58 +0000
commit41dbd48f721f3489e4ca162fc14484d13c57d53c (patch)
tree3ef4b676ea728b6c4ade154cab119aafc3a9c002 /src/qcommon/cvar.c
parent6a2c93fd6d504d69015415ae9e3a6b1d5d36b372 (diff)
Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode.
Diffstat (limited to 'src/qcommon/cvar.c')
-rw-r--r--src/qcommon/cvar.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/cvar.c b/src/qcommon/cvar.c
index f4aaf60c..0954e1f6 100644
--- a/src/qcommon/cvar.c
+++ b/src/qcommon/cvar.c
@@ -630,7 +630,7 @@ void Cvar_SetSafe( const char *var_name, const char *value )
{
int flags = Cvar_Flags( var_name );
- if( flags != CVAR_NONEXISTENT && flags & CVAR_PROTECTED )
+ if((flags != CVAR_NONEXISTENT) && (flags & CVAR_PROTECTED))
{
if( value )
Com_Error( ERR_DROP, "Restricted source tried to set "