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author | /dev/humancontroller <devhc@example.com> | 2015-04-18 15:53:35 -0500 |
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committer | Jeff Kent <jeff@jkent.net> | 2015-06-08 17:01:01 -0500 |
commit | adf3449e69926e23957cf5b786c4f049e6aa068d (patch) | |
tree | 948ec8e2f4c8e612e0adf75a6add6fcd67b1b89c /src/qcommon/files.c | |
parent | 716b3ff876671b1711814cf99ae8e7264147c87a (diff) |
merge some changes from the old "gpp" branch: edit version tags and the set the default fs_game to "gpp"
Diffstat (limited to 'src/qcommon/files.c')
-rw-r--r-- | src/qcommon/files.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 576ad9d2..e791194b 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -3202,7 +3202,7 @@ static void FS_Startup( const char *gameName ) homePath = fs_basepath->string; } fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT|CVAR_PROTECTED ); - fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); + fs_gamedirvar = Cvar_Get ("fs_game", "gpp", CVAR_INIT|CVAR_SYSTEMINFO ); // add search path elements in reverse priority order if (fs_basepath->string[0]) { |