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author/dev/humancontroller <devhc@example.com>2015-04-18 15:53:35 -0500
committerJeff Kent <jeff@jkent.net>2015-06-08 17:01:01 -0500
commitadf3449e69926e23957cf5b786c4f049e6aa068d (patch)
tree948ec8e2f4c8e612e0adf75a6add6fcd67b1b89c /src/qcommon/files.c
parent716b3ff876671b1711814cf99ae8e7264147c87a (diff)
merge some changes from the old "gpp" branch: edit version tags and the set the default fs_game to "gpp"
Diffstat (limited to 'src/qcommon/files.c')
-rw-r--r--src/qcommon/files.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 576ad9d2..e791194b 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -3202,7 +3202,7 @@ static void FS_Startup( const char *gameName )
homePath = fs_basepath->string;
}
fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT|CVAR_PROTECTED );
- fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+ fs_gamedirvar = Cvar_Get ("fs_game", "gpp", CVAR_INIT|CVAR_SYSTEMINFO );
// add search path elements in reverse priority order
if (fs_basepath->string[0]) {