diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-24 07:46:20 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:03 +0000 |
commit | 6717b6d4f7882081012550719dd4373650fdd033 (patch) | |
tree | 25c36abd50a03055e084850db384a976c7384f1b /src/qcommon/msg.c | |
parent | 3c596928698f25af8e0fe45403a5770eac3866d1 (diff) |
* Stamina changes/fixes (kevlarman)
- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
Diffstat (limited to 'src/qcommon/msg.c')
-rw-r--r-- | src/qcommon/msg.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/msg.c b/src/qcommon/msg.c index 5108937e..dc1d1e9e 100644 --- a/src/qcommon/msg.c +++ b/src/qcommon/msg.c @@ -1139,7 +1139,7 @@ netField_t playerStateFields[] = { PSF(events[0]), 8 }, { PSF(legsAnim), 8 }, { PSF(events[1]), 8 }, -{ PSF(pm_flags), 16 }, +{ PSF(pm_flags), 24 }, { PSF(groundEntityNum), GENTITYNUM_BITS }, { PSF(weaponstate), 4 }, { PSF(eFlags), 16 }, |