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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:27:09 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:00 +0000
commite5d4b2471e72ff574ebc0d01afbab50fc447cf5a (patch)
tree852b809c6d12be200fb9d7fac8baf8132c140dfa /src/qcommon/puff.c
parent0cf04fe37fef2e827a95bb19926a3cbf8e98c581 (diff)
* Gave Painsaw a crappy looking crosshair
* Change turret behavior again to make them even dumber (will not stay "spun up" anymore or retarget without spinning up again) * DCC will not complain about an attack when something is deconstructed * Fixed "\sell upgrades" command emptying energy weapons when a battery pack was sold with it * Spectators moving to lock view points now set teleport bit, hopefully prevents the ugly lerping Hive changes: * Will not fire unless the missile can actually hit * Will fire from the hive tip rather than the center * Fixed broken code that made hive fire when shot from out of hive range
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