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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-17 23:29:19 +0000
committerTim Angus <tim@ngus.net>2013-01-10 21:33:46 +0000
commitf360bc65da284346cea74c13421d72839658544c (patch)
tree26dfd6c58f1c3ce6b98d85b5648d75b2618e0611 /src/qcommon/qcommon.h
parent3283f1d422628116f19f784026001f954f7c7aaa (diff)
- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
Diffstat (limited to 'src/qcommon/qcommon.h')
-rw-r--r--src/qcommon/qcommon.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h
index 2cf2b27b..4b1d48c2 100644
--- a/src/qcommon/qcommon.h
+++ b/src/qcommon/qcommon.h
@@ -975,7 +975,7 @@ void CL_FlushMemory( void );
void CL_StartHunkUsers( qboolean rendererOnly );
// start all the client stuff using the hunk
-void CL_Snd_Restart(void);
+void CL_Snd_Shutdown(void);
// Restart sound subsystem
void Key_KeynameCompletion( void(*callback)(const char *s) );