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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 11:56:34 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:32 +0000
commitef88523ceb802c22fea0f5ac3744702429dfe650 (patch)
tree8ce1e34a660fcb063dcf0034628e56c90e9c369b /src/qcommon
parent034038c8d454d03d78d3e828bd2206b0eb054ecd (diff)
* marauder has a timeout after jumping before being able to walljump again
* make SnapVector definition more msvc friendly
Diffstat (limited to 'src/qcommon')
-rw-r--r--src/qcommon/q_shared.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 82b4f87e..84408371 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -468,7 +468,7 @@ typedef struct {
// Snaps the vector to the floor value always, ignoring any weirdness from
// snapping negative versus positive numbers
-#define Floor(f) ((f) >= 0.f ? (int)(f) : -(int)(-(f)))
+#define Floor(fl) ((fl) >= 0.0f ? (int)(fl) : -(int)(-(fl)))
#define SnapVector(v) ((v)[0]=Floor((v)[0]),(v)[1]=Floor((v)[1]),(v)[2]=Floor((v)[2]))
// just in case you do't want to use the macros