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authorJames Canete <use.less01@gmail.com>2012-12-04 01:56:52 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:24:53 +0000
commit8cb69adad0915fc5de6dc87db1ae28aba44d350e (patch)
tree7db5db21b83edf73c901c4e6eae884037407adde /src/rend2/glsl/depthblur_vp.glsl
parent815a7ae53be78f1f7108dbf086b2928d3017bbe4 (diff)
#5808 - Include and use .glsl in source (rend2)
Diffstat (limited to 'src/rend2/glsl/depthblur_vp.glsl')
-rw-r--r--src/rend2/glsl/depthblur_vp.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/rend2/glsl/depthblur_vp.glsl b/src/rend2/glsl/depthblur_vp.glsl
new file mode 100644
index 00000000..9c46a79f
--- /dev/null
+++ b/src/rend2/glsl/depthblur_vp.glsl
@@ -0,0 +1,12 @@
+attribute vec4 attr_Position;
+attribute vec4 attr_TexCoord0;
+
+varying vec2 var_ScreenTex;
+
+void main()
+{
+ gl_Position = attr_Position;
+ var_ScreenTex = attr_TexCoord0.xy;
+ //vec2 screenCoords = gl_Position.xy / gl_Position.w;
+ //var_ScreenTex = screenCoords * 0.5 + 0.5;
+}