diff options
author | James Canete <use.less01@gmail.com> | 2012-12-04 01:56:52 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-12 21:24:53 +0000 |
commit | 8cb69adad0915fc5de6dc87db1ae28aba44d350e (patch) | |
tree | 7db5db21b83edf73c901c4e6eae884037407adde /src/rend2/glsl/depthblur_vp.glsl | |
parent | 815a7ae53be78f1f7108dbf086b2928d3017bbe4 (diff) |
#5808 - Include and use .glsl in source (rend2)
Diffstat (limited to 'src/rend2/glsl/depthblur_vp.glsl')
-rw-r--r-- | src/rend2/glsl/depthblur_vp.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/rend2/glsl/depthblur_vp.glsl b/src/rend2/glsl/depthblur_vp.glsl new file mode 100644 index 00000000..9c46a79f --- /dev/null +++ b/src/rend2/glsl/depthblur_vp.glsl @@ -0,0 +1,12 @@ +attribute vec4 attr_Position; +attribute vec4 attr_TexCoord0; + +varying vec2 var_ScreenTex; + +void main() +{ + gl_Position = attr_Position; + var_ScreenTex = attr_TexCoord0.xy; + //vec2 screenCoords = gl_Position.xy / gl_Position.w; + //var_ScreenTex = screenCoords * 0.5 + 0.5; +} |