diff options
author | Tim Angus <tim@ngus.net> | 2013-02-15 23:46:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-02-16 21:55:58 +0000 |
commit | 1fba10104e76e937eeac60bc207a74012ab936dc (patch) | |
tree | 7bcb5507cd1aa13e6f07b74c008e9391abbf26ae /src/rend2/glsl/down4x_fp.glsl | |
parent | c1ad10c57be23f89f658a13729e4349b400a8734 (diff) |
renderer -> renderergl1, rend2 -> renderergl2
Diffstat (limited to 'src/rend2/glsl/down4x_fp.glsl')
-rw-r--r-- | src/rend2/glsl/down4x_fp.glsl | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/rend2/glsl/down4x_fp.glsl b/src/rend2/glsl/down4x_fp.glsl deleted file mode 100644 index 0f88fb2e..00000000 --- a/src/rend2/glsl/down4x_fp.glsl +++ /dev/null @@ -1,34 +0,0 @@ -uniform sampler2D u_TextureMap; - -uniform vec2 u_InvTexRes; -varying vec2 var_TexCoords; - -void main() -{ - vec4 color; - vec2 tc; - - tc = var_TexCoords + u_InvTexRes * vec2(-1.5, -1.5); color = texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2(-0.5, -1.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 0.5, -1.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 1.5, -1.5); color += texture2D(u_TextureMap, tc); - - tc = var_TexCoords + u_InvTexRes * vec2(-1.5, -0.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2(-0.5, -0.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 0.5, -0.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 1.5, -0.5); color += texture2D(u_TextureMap, tc); - - tc = var_TexCoords + u_InvTexRes * vec2(-1.5, 0.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2(-0.5, 0.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 0.5, 0.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 1.5, 0.5); color += texture2D(u_TextureMap, tc); - - tc = var_TexCoords + u_InvTexRes * vec2(-1.5, 1.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2(-0.5, 1.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 0.5, 1.5); color += texture2D(u_TextureMap, tc); - tc = var_TexCoords + u_InvTexRes * vec2( 1.5, 1.5); color += texture2D(u_TextureMap, tc); - - color *= 0.0625; - - gl_FragColor = color; -} |