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authorJames Canete <use.less01@gmail.com>2012-12-15 00:39:17 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:26:41 +0000
commitea110e3aa0bf01bea7b95e885d60db9effd7571f (patch)
treedf4488836331a0defbde55d5f2faee2a5c093aa3 /src/rend2/glsl/lightall_fp.glsl
parentdf12163f441f9c10955645ef8fdfe99f5f68d182 (diff)
Only declare var_SampleToView in lightall shader when it is actually used.
Diffstat (limited to 'src/rend2/glsl/lightall_fp.glsl')
-rw-r--r--src/rend2/glsl/lightall_fp.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/rend2/glsl/lightall_fp.glsl b/src/rend2/glsl/lightall_fp.glsl
index 186ea4b0..ec9bb2dc 100644
--- a/src/rend2/glsl/lightall_fp.glsl
+++ b/src/rend2/glsl/lightall_fp.glsl
@@ -46,7 +46,9 @@ varying vec4 var_Color;
varying vec3 var_Position;
#endif
+#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT))
varying vec3 var_SampleToView;
+#endif
#if !defined(USE_FAST_LIGHT)
varying vec3 var_Normal;