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authorTim Angus <tim@ngus.net>2013-02-15 23:46:37 +0000
committerTim Angus <tim@ngus.net>2013-02-16 21:55:58 +0000
commit1fba10104e76e937eeac60bc207a74012ab936dc (patch)
tree7bcb5507cd1aa13e6f07b74c008e9391abbf26ae /src/rend2/glsl/shadowmask_vp.glsl
parentc1ad10c57be23f89f658a13729e4349b400a8734 (diff)
renderer -> renderergl1, rend2 -> renderergl2
Diffstat (limited to 'src/rend2/glsl/shadowmask_vp.glsl')
-rw-r--r--src/rend2/glsl/shadowmask_vp.glsl18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/rend2/glsl/shadowmask_vp.glsl b/src/rend2/glsl/shadowmask_vp.glsl
deleted file mode 100644
index 13166a24..00000000
--- a/src/rend2/glsl/shadowmask_vp.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-attribute vec4 attr_Position;
-attribute vec4 attr_TexCoord0;
-
-uniform vec3 u_ViewForward;
-uniform vec3 u_ViewLeft;
-uniform vec3 u_ViewUp;
-uniform vec4 u_ViewInfo; // zfar / znear
-
-varying vec2 var_DepthTex;
-varying vec3 var_ViewDir;
-
-void main()
-{
- gl_Position = attr_Position;
- vec2 screenCoords = gl_Position.xy / gl_Position.w;
- var_DepthTex = attr_TexCoord0.xy;
- var_ViewDir = u_ViewForward + u_ViewLeft * -screenCoords.x + u_ViewUp * screenCoords.y;
-}