diff options
author | James Canete <use.less01@gmail.com> | 2012-10-26 01:23:06 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-12 21:20:52 +0000 |
commit | 9487654b9dd89200a7d28912effe717651387fa3 (patch) | |
tree | 916c69ce92a6836b638de22c614b703e49192169 /src/rend2/tr_fbo.h | |
parent | 9f48a26a280b631489573794e23058734ec73c30 (diff) |
Added Rend2, an alternate renderer. (Bug #4358)
Diffstat (limited to 'src/rend2/tr_fbo.h')
-rw-r--r-- | src/rend2/tr_fbo.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/rend2/tr_fbo.h b/src/rend2/tr_fbo.h new file mode 100644 index 00000000..f0366251 --- /dev/null +++ b/src/rend2/tr_fbo.h @@ -0,0 +1,64 @@ +/* +=========================================================================== +Copyright (C) 2010 James Canete (use.less01@gmail.com) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_fbo.h + +#ifndef __TR_FBO_H__ +#define __TR_FBO_H__ + +struct image_s; +struct shaderProgram_s; + +typedef struct FBO_s +{ + char name[MAX_QPATH]; + + int index; + + uint32_t frameBuffer; + + uint32_t colorBuffers[16]; + int colorFormat; + struct image_s *colorImage[16]; + + uint32_t depthBuffer; + int depthFormat; + + uint32_t stencilBuffer; + int stencilFormat; + + uint32_t packedDepthStencilBuffer; + int packedDepthStencilFormat; + + int width; + int height; +} FBO_t; + +void FBO_Bind(FBO_t *fbo); +void FBO_Init(void); +void FBO_Shutdown(void); + +void FBO_BlitFromTexture(struct image_s *src, vec4i_t srcBox, vec2_t srcTexScale, FBO_t *dst, vec4i_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); +void FBO_Blit(FBO_t *src, vec4i_t srcBox, vec2_t srcTexScale, FBO_t *dst, vec4i_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); +void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int buffers, int filter); + + +#endif |