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authorJames Canete <use.less01@gmail.com>2012-10-30 03:00:46 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:23:54 +0000
commit9082550b670555cf8b4725c8f4f2cba09f5aa449 (patch)
treea0e82b3095f0bfcc5d1a684ac3a6c23c351fcef6 /src/rend2/tr_glsl.c
parent3d7f20cee1d1470b3e5981507f4d3fbcc0295283 (diff)
Fix some non-ASCII characters. Patch originally by /dev/humancontroller, modified by me.
Diffstat (limited to 'src/rend2/tr_glsl.c')
-rw-r--r--src/rend2/tr_glsl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rend2/tr_glsl.c b/src/rend2/tr_glsl.c
index 823fce39..f9d4c3ed 100644
--- a/src/rend2/tr_glsl.c
+++ b/src/rend2/tr_glsl.c
@@ -731,7 +731,7 @@ static const char *fallbackShadowmaskShader_fp =
"\r\n\r\nfloat random( const vec2 p )\r\n{\r\n // We need irrationals for p"
"seudo randomness.\r\n // Most (all?) known transcendental numbers will (ge"
"nerally) work.\r\n const vec2 r = vec2(\r\n 23.1406926327792690, // e^"
-"pi (Gelfond's constant)\r\n 2.6651441426902251); // 2^sqrt(2) (Gelfond–"
+"pi (Gelfond's constant)\r\n 2.6651441426902251); // 2^sqrt(2) (Gelfond-"
"Schneider constant)\r\n //return fract( cos( mod( 123456789., 1e-7 + 256. "
"* dot(p,r) ) ) );\r\n return mod( 123456789., 1e-7 + 256. * dot(p,r) ); "
"\r\n}\r\n\r\nfloat PCF(const sampler2D shadowmap, const vec2 st, const floa"
@@ -798,7 +798,7 @@ static const char *fallbackSsaoShader_fp =
"\r\n // We need irrationals for pseudo randomness.\r\n // Most (all?) kno"
"wn transcendental numbers will (generally) work.\r\n const vec2 r = vec2("
"\r\n 23.1406926327792690, // e^pi (Gelfond's constant)\r\n 2.665144"
-"1426902251); // 2^sqrt(2) (Gelfond–Schneider constant)\r\n //return fract("
+"1426902251); // 2^sqrt(2) (Gelfond-Schneider constant)\r\n //return fract("
" cos( mod( 123456789., 1e-7 + 256. * dot(p,r) ) ) );\r\n return mod( 12345"
"6789., 1e-7 + 256. * dot(p,r) ); \r\n}\r\n\r\nmat2 randomRotation( const v"
"ec2 p )\r\n{\r\n\tfloat r = random(p);\r\n\tfloat sinr = sin(r);\r\n\tfloat"