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author | Zack Middleton <zturtleman@gmail.com> | 2013-02-01 22:07:52 -0600 |
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committer | Tim Angus <tim@ngus.net> | 2013-02-16 21:54:27 +0000 |
commit | 0f85a38e7506c15eb5255f664b0c7d1703bc419d (patch) | |
tree | cac590fcc014d3957b2819c944d7c490c032eaac /src/rend2/tr_noise.c | |
parent | 8087aac13d690c6400c4333f4b9cddb6cdf1cd22 (diff) |
Fix MSG_ReadDeltaKey setting bit 1<<bits often
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
Diffstat (limited to 'src/rend2/tr_noise.c')
0 files changed, 0 insertions, 0 deletions