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authorSmileTheory <SmileTheory@gmail.com>2013-01-07 21:29:19 -0800
committerTim Angus <tim@ngus.net>2013-01-12 21:35:58 +0000
commit66bee50f95472349540c31a8ae1a8ea421961641 (patch)
tree6dabb21e6d36c1c4b6132ab5f3bdfdbecd423f37 /src/rend2/tr_shade.c
parent29e4986324f270d61c816bd2747b080a3b460700 (diff)
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
Diffstat (limited to 'src/rend2/tr_shade.c')
-rw-r--r--src/rend2/tr_shade.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/rend2/tr_shade.c b/src/rend2/tr_shade.c
index 6698b41b..5115398e 100644
--- a/src/rend2/tr_shade.c
+++ b/src/rend2/tr_shade.c
@@ -1291,6 +1291,11 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
index |= LIGHTDEF_ENTITY;
}
+ if (pStage->stateBits & GLS_ATEST_BITS)
+ {
+ index |= LIGHTDEF_USE_TCGEN_AND_TCMOD;
+ }
+
sp = &pStage->glslShaderGroup[index];
}
else
@@ -1307,6 +1312,11 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
shaderAttribs |= GENERICDEF_USE_VERTEX_ANIMATION;
}
+ if (pStage->stateBits & GLS_ATEST_BITS)
+ {
+ shaderAttribs |= GENERICDEF_USE_TCGEN_AND_TCMOD;
+ }
+
sp = &tr.genericShader[shaderAttribs];
}
}