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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-13 09:56:39 +0000
committerTim Angus <tim@ngus.net>2013-01-09 23:15:55 +0000
commit6a71409a0622050f9a682d4e3b02419c444febe5 (patch)
tree7766ff71304d04c6e42de7dd7d48ed7e7e0fac59 /src/renderer/tr_shade.c
parentb15804d39f71e9be202818288726777d1ca8ac09 (diff)
- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
Diffstat (limited to 'src/renderer/tr_shade.c')
-rw-r--r--src/renderer/tr_shade.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/renderer/tr_shade.c b/src/renderer/tr_shade.c
index b40a06c5..f12519b4 100644
--- a/src/renderer/tr_shade.c
+++ b/src/renderer/tr_shade.c
@@ -234,7 +234,7 @@ static void R_BindAnimatedImage( textureBundle_t *bundle ) {
// it is necessary to do this messy calc to make sure animations line up
// exactly with waveforms of the same frequency
- index = myftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE );
+ index = Q_ftol(tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE);
index >>= FUNCTABLE_SIZE2;
if ( index < 0 ) {
@@ -690,9 +690,9 @@ static void ProjectDlightTexture_scalar( void ) {
}
}
clipBits[i] = clip;
- colors[0] = myftol(floatColor[0] * modulate);
- colors[1] = myftol(floatColor[1] * modulate);
- colors[2] = myftol(floatColor[2] * modulate);
+ colors[0] = Q_ftol(floatColor[0] * modulate);
+ colors[1] = Q_ftol(floatColor[1] * modulate);
+ colors[2] = Q_ftol(floatColor[2] * modulate);
colors[3] = 255;
}