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author | Christopher Schwarz <lakitu7@gmail.com> | 2011-01-22 12:10:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:52 +0000 |
commit | 6f87303a2691565d6fad67817a8e1ec7a58948e2 (patch) | |
tree | 63042891e7843afd28b35945e9f9d3f8dd922b7b /src/renderer/tr_shade_calc.c | |
parent | 6a3d54f188d179d00b12e07e81b70fb4c8398841 (diff) |
* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is active at the transition by clearing blueprints upon entering SD (thanks Menace13)
* Print SD warning/beginning to the client console text in addition to the CP
* Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
Diffstat (limited to 'src/renderer/tr_shade_calc.c')
0 files changed, 0 insertions, 0 deletions