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authorTim Angus <tim@ngus.net>2013-03-12 17:52:02 +0000
committerTim Angus <tim@ngus.net>2013-03-19 16:41:19 +0000
commit0241b91ba55583d9fcc8d0699da33078d6427264 (patch)
tree09671151c545ec48ae283f43cea3ee06fc9be767 /src/renderercommon
parent12463cdadbb1821f2093aab4ddb88eff94a4bf71 (diff)
Move renderers a bit closer together
Diffstat (limited to 'src/renderercommon')
-rw-r--r--src/renderercommon/qgl.h376
-rw-r--r--src/renderercommon/tr_common.h5
-rw-r--r--src/renderercommon/tr_font.c555
3 files changed, 934 insertions, 2 deletions
diff --git a/src/renderercommon/qgl.h b/src/renderercommon/qgl.h
index 1f30eb54..1a9b7ae0 100644
--- a/src/renderercommon/qgl.h
+++ b/src/renderercommon/qgl.h
@@ -378,4 +378,380 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
+// GL_EXT_draw_range_elements
+extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+// GL_EXT_multi_draw_arrays
+extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
+extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
+
+// GL_ARB_shading_language_100
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+// GL_ARB_vertex_program
+extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
+extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
+ GLsizei stride, const GLvoid * pointer);
+extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
+extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
+
+// GL_ARB_vertex_buffer_object
+extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
+extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
+extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
+extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
+extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
+extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
+extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
+extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
+extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
+
+// GL_ARB_shader_objects
+extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
+extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
+extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
+extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
+extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
+ const GLint * length);
+extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
+extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
+extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
+extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
+extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
+extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
+extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
+extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
+extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
+extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
+extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
+extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
+extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
+extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
+extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
+extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
+extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
+extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
+extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
+extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
+extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
+extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
+ GLhandleARB * obj);
+extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
+extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
+ GLint * size, GLenum * type, GLcharARB * name);
+extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
+extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
+extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
+
+// GL_ARB_vertex_shader
+extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
+extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
+ GLint * size, GLenum * type, GLcharARB * name);
+extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
+
+// GL_ARB_texture_compression
+extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid *data);
+extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
+ GLvoid *img);
+
+// GL_NVX_gpu_memory_info
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#endif
+
+// GL_ATI_meminfo
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif
+
+// GL_ARB_texture_float
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+// GL_EXT_framebuffer_object
+extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
+extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
+extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
+extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
+extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
+extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
+extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
+extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
+extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
+extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
+extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level);
+extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level);
+extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset);
+extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
+ GLuint renderbuffer);
+extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#endif
+
+// GL_EXT_packed_depth_stencil
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+// GL_ARB_occlusion_query
+extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
+extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
+extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
+extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
+extern void (APIENTRY * qglEndQueryARB)(GLenum target);
+extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
+extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#endif
+
+// GL_EXT_framebuffer_blit
+extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#endif
+
+// GL_EXT_framebuffer_multisample
+extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#endif
+
+// GL_ARB_draw_buffers
+extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP 0x864F
+#endif
+
+#if defined(WIN32)
+// WGL_ARB_create_context
+#ifndef WGL_ARB_create_context
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#endif
+
+extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
+#endif
+
+#if 0 //defined(__linux__)
+// GLX_ARB_create_context
+#ifndef GLX_ARB_create_context
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#endif
+
+extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+#endif
+
#endif
diff --git a/src/renderercommon/tr_common.h b/src/renderercommon/tr_common.h
index 4bca7e4e..5c0e4dd5 100644
--- a/src/renderercommon/tr_common.h
+++ b/src/renderercommon/tr_common.h
@@ -24,8 +24,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TR_COMMON_H
#include "../qcommon/q_shared.h"
-/*#include "../qcommon/qfiles.h"*/
-/*#include "../qcommon/qcommon.h"*/
#include "../renderercommon/tr_public.h"
#include "qgl.h"
@@ -70,6 +68,9 @@ qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode )
float R_NoiseGet4f( float x, float y, float z, float t );
void R_NoiseInit( void );
+void R_IssuePendingRenderCommands( void );
+qhandle_t RE_RegisterShaderNoMip( const char *name );
+
/*
====================================================================
diff --git a/src/renderercommon/tr_font.c b/src/renderercommon/tr_font.c
new file mode 100644
index 00000000..fed37088
--- /dev/null
+++ b/src/renderercommon/tr_font.c
@@ -0,0 +1,555 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2013 Darklegion Development
+
+This file is part of Tremulous.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// tr_font.c
+//
+//
+// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
+// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
+// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
+// fonts since the code is shared with standard Q3A.
+//
+// If you include this font rendering code in a commercial product you MUST include the
+// following somewhere with your product, see www.freetype.org for specifics or changes.
+// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
+// held by apple so be aware of that also.
+//
+// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
+// disabled. This removes any potential patent issues and it keeps us from having to
+// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
+// an act of god to accomplish.
+//
+// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
+// credit in the credits ) and then saved off the glyph data and then hand touched up the
+// font bitmaps so they scale a bit better in GL.
+//
+// There are limitations in the way fonts are saved and reloaded in that it is based on
+// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
+// you will end up with a single 18 point data file and image set. Typically you will want to
+// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
+//
+// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
+// use three or four scales, most of them exactly equaling the specific rendered size. We
+// rendered three sizes in Team Arena, 12, 16, and 20.
+//
+// To generate new font data you need to go through the following steps.
+// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
+// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
+// point size. the original TrueType fonts must exist in fonts at this point.
+// 3. run the game, you should see things normally.
+// 4. Exit the game and there will be three dat files and at least three tga files. The
+// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
+// will end up with fontImage_0_24.tga through fontImage_2_24.tga
+// 5. In future runs of the game, the system looks for these images and data files when a s
+// specific point sized font is rendered and loads them for use.
+// 6. Because of the original beta nature of the FreeType code you will probably want to hand
+// touch the font bitmaps.
+//
+// Currently a define in the project turns on or off the FreeType code which is currently
+// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
+// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
+
+
+#include "tr_common.h"
+#include "../qcommon/qcommon.h"
+
+#ifdef BUILD_FREETYPE
+#include <ft2build.h>
+#include FT_ERRORS_H
+#include FT_SYSTEM_H
+#include FT_IMAGE_H
+#include FT_FREETYPE_H
+#include FT_OUTLINE_H
+
+#define _FLOOR(x) ((x) & -64)
+#define _CEIL(x) (((x)+63) & -64)
+#define _TRUNC(x) ((x) >> 6)
+
+FT_Library ftLibrary = NULL;
+#endif
+
+#define MAX_FONTS 6
+static int registeredFontCount = 0;
+static fontInfo_t registeredFont[MAX_FONTS];
+
+#ifdef BUILD_FREETYPE
+void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) {
+ *left = _FLOOR( glyph->metrics.horiBearingX );
+ *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
+ *width = _TRUNC(*right - *left);
+
+ *top = _CEIL( glyph->metrics.horiBearingY );
+ *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
+ *height = _TRUNC( *top - *bottom );
+ *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 );
+}
+
+
+FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
+ FT_Bitmap *bit2;
+ int left, right, width, top, bottom, height, pitch, size;
+
+ R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
+
+ if ( glyph->format == ft_glyph_format_outline ) {
+ size = pitch*height;
+
+ bit2 = ri.Malloc(sizeof(FT_Bitmap));
+
+ bit2->width = width;
+ bit2->rows = height;
+ bit2->pitch = pitch;
+ bit2->pixel_mode = ft_pixel_mode_grays;
+ //bit2->pixel_mode = ft_pixel_mode_mono;
+ bit2->buffer = ri.Malloc(pitch*height);
+ bit2->num_grays = 256;
+
+ Com_Memset( bit2->buffer, 0, size );
+
+ FT_Outline_Translate( &glyph->outline, -left, -bottom );
+
+ FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
+
+ glyphOut->height = height;
+ glyphOut->pitch = pitch;
+ glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
+ glyphOut->bottom = bottom;
+
+ return bit2;
+ } else {
+ ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
+ }
+ return NULL;
+}
+
+void WriteTGA (char *filename, byte *data, int width, int height) {
+ byte *buffer;
+ int i, c;
+ int row;
+ unsigned char *flip;
+ unsigned char *src, *dst;
+
+ buffer = ri.Malloc(width*height*4 + 18);
+ Com_Memset (buffer, 0, 18);
+ buffer[2] = 2; // uncompressed type
+ buffer[12] = width&255;
+ buffer[13] = width>>8;
+ buffer[14] = height&255;
+ buffer[15] = height>>8;
+ buffer[16] = 32; // pixel size
+
+ // swap rgb to bgr
+ c = 18 + width * height * 4;
+ for (i=18 ; i<c ; i+=4)
+ {
+ buffer[i] = data[i-18+2]; // blue
+ buffer[i+1] = data[i-18+1]; // green
+ buffer[i+2] = data[i-18+0]; // red
+ buffer[i+3] = data[i-18+3]; // alpha
+ }
+
+ // flip upside down
+ flip = (unsigned char *)ri.Malloc(width*4);
+ for(row = 0; row < height/2; row++)
+ {
+ src = buffer + 18 + row * 4 * width;
+ dst = buffer + 18 + (height - row - 1) * 4 * width;
+
+ Com_Memcpy(flip, src, width*4);
+ Com_Memcpy(src, dst, width*4);
+ Com_Memcpy(dst, flip, width*4);
+ }
+ ri.Free(flip);
+
+ ri.FS_WriteFile(filename, buffer, c);
+
+ //f = fopen (filename, "wb");
+ //fwrite (buffer, 1, c, f);
+ //fclose (f);
+
+ ri.Free (buffer);
+}
+
+static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) {
+ int i;
+ static glyphInfo_t glyph;
+ unsigned char *src, *dst;
+ float scaled_width, scaled_height;
+ FT_Bitmap *bitmap = NULL;
+
+ Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
+ // make sure everything is here
+ if (face != NULL) {
+ FT_Load_Glyph(face, FT_Get_Char_Index( face, c), FT_LOAD_DEFAULT );
+ bitmap = R_RenderGlyph(face->glyph, &glyph);
+ if (bitmap) {
+ glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
+ } else {
+ return &glyph;
+ }
+
+ if (glyph.height > *maxHeight) {
+ *maxHeight = glyph.height;
+ }
+
+ if (calcHeight) {
+ ri.Free(bitmap->buffer);
+ ri.Free(bitmap);
+ return &glyph;
+ }
+
+/*
+ // need to convert to power of 2 sizes so we do not get
+ // any scaling from the gl upload
+ for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
+ ;
+ for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
+ ;
+*/
+
+ scaled_width = glyph.pitch;
+ scaled_height = glyph.height;
+
+ // we need to make sure we fit
+ if (*xOut + scaled_width + 1 >= 255) {
+ *xOut = 0;
+ *yOut += *maxHeight + 1;
+ }
+
+ if (*yOut + *maxHeight + 1 >= 255) {
+ *yOut = -1;
+ *xOut = -1;
+ ri.Free(bitmap->buffer);
+ ri.Free(bitmap);
+ return &glyph;
+ }
+
+
+ src = bitmap->buffer;
+ dst = imageOut + (*yOut * 256) + *xOut;
+
+ if (bitmap->pixel_mode == ft_pixel_mode_mono) {
+ for (i = 0; i < glyph.height; i++) {
+ int j;
+ unsigned char *_src = src;
+ unsigned char *_dst = dst;
+ unsigned char mask = 0x80;
+ unsigned char val = *_src;
+ for (j = 0; j < glyph.pitch; j++) {
+ if (mask == 0x80) {
+ val = *_src++;
+ }
+ if (val & mask) {
+ *_dst = 0xff;
+ }
+ mask >>= 1;
+
+ if ( mask == 0 ) {
+ mask = 0x80;
+ }
+ _dst++;
+ }
+
+ src += glyph.pitch;
+ dst += 256;
+ }
+ } else {
+ for (i = 0; i < glyph.height; i++) {
+ Com_Memcpy(dst, src, glyph.pitch);
+ src += glyph.pitch;
+ dst += 256;
+ }
+ }
+
+ // we now have an 8 bit per pixel grey scale bitmap
+ // that is width wide and pf->ftSize->metrics.y_ppem tall
+
+ glyph.imageHeight = scaled_height;
+ glyph.imageWidth = scaled_width;
+ glyph.s = (float)*xOut / 256;
+ glyph.t = (float)*yOut / 256;
+ glyph.s2 = glyph.s + (float)scaled_width / 256;
+ glyph.t2 = glyph.t + (float)scaled_height / 256;
+
+ *xOut += scaled_width + 1;
+
+ ri.Free(bitmap->buffer);
+ ri.Free(bitmap);
+ }
+
+ return &glyph;
+}
+#endif
+
+static int fdOffset;
+static byte *fdFile;
+
+int readInt( void ) {
+ int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24);
+ fdOffset += 4;
+ return i;
+}
+
+typedef union {
+ byte fred[4];
+ float ffred;
+} poor;
+
+float readFloat( void ) {
+ poor me;
+#if defined Q3_BIG_ENDIAN
+ me.fred[0] = fdFile[fdOffset+3];
+ me.fred[1] = fdFile[fdOffset+2];
+ me.fred[2] = fdFile[fdOffset+1];
+ me.fred[3] = fdFile[fdOffset+0];
+#elif defined Q3_LITTLE_ENDIAN
+ me.fred[0] = fdFile[fdOffset+0];
+ me.fred[1] = fdFile[fdOffset+1];
+ me.fred[2] = fdFile[fdOffset+2];
+ me.fred[3] = fdFile[fdOffset+3];
+#endif
+ fdOffset += 4;
+ return me.ffred;
+}
+
+void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
+#ifdef BUILD_FREETYPE
+ FT_Face face;
+ int j, k, xOut, yOut, lastStart, imageNumber;
+ int scaledSize, newSize, maxHeight, left;
+ unsigned char *out, *imageBuff;
+ glyphInfo_t *glyph;
+ image_t *image;
+ qhandle_t h;
+ float max;
+ float dpi = 72;
+ float glyphScale;
+#endif
+ void *faceData;
+ int i, len;
+ char name[1024];
+
+ if (!fontName) {
+ ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
+ return;
+ }
+
+ if (pointSize <= 0) {
+ pointSize = 12;
+ }
+
+ R_IssuePendingRenderCommands();
+
+ if (registeredFontCount >= MAX_FONTS) {
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
+ return;
+ }
+
+ Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
+ for (i = 0; i < registeredFontCount; i++) {
+ if (Q_stricmp(name, registeredFont[i].name) == 0) {
+ Com_Memcpy(font, &registeredFont[i], sizeof(fontInfo_t));
+ return;
+ }
+ }
+
+ len = ri.FS_ReadFile(name, NULL);
+ if (len == sizeof(fontInfo_t)) {
+ ri.FS_ReadFile(name, &faceData);
+ fdOffset = 0;
+ fdFile = faceData;
+ for(i=0; i<GLYPHS_PER_FONT; i++) {
+ font->glyphs[i].height = readInt();
+ font->glyphs[i].top = readInt();
+ font->glyphs[i].bottom = readInt();
+ font->glyphs[i].pitch = readInt();
+ font->glyphs[i].xSkip = readInt();
+ font->glyphs[i].imageWidth = readInt();
+ font->glyphs[i].imageHeight = readInt();
+ font->glyphs[i].s = readFloat();
+ font->glyphs[i].t = readFloat();
+ font->glyphs[i].s2 = readFloat();
+ font->glyphs[i].t2 = readFloat();
+ font->glyphs[i].glyph = readInt();
+ Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
+ fdOffset += sizeof(font->glyphs[i].shaderName);
+ }
+ font->glyphScale = readFloat();
+ Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
+
+// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
+ Q_strncpyz(font->name, name, sizeof(font->name));
+ for (i = GLYPH_START; i < GLYPH_END; i++) {
+ font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
+ }
+ Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
+ return;
+ }
+
+#ifndef BUILD_FREETYPE
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n");
+#else
+ if (ftLibrary == NULL) {
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n");
+ return;
+ }
+
+ len = ri.FS_ReadFile(fontName, &faceData);
+ if (len <= 0) {
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
+ return;
+ }
+
+ // allocate on the stack first in case we fail
+ if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) {
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
+ return;
+ }
+
+
+ if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) {
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
+ return;
+ }
+
+ //*font = &registeredFonts[registeredFontCount++];
+
+ // make a 256x256 image buffer, once it is full, register it, clean it and keep going
+ // until all glyphs are rendered
+
+ out = ri.Malloc(1024*1024);
+ if (out == NULL) {
+ ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
+ return;
+ }
+ Com_Memset(out, 0, 1024*1024);
+
+ maxHeight = 0;
+
+ for (i = GLYPH_START; i < GLYPH_END; i++) {
+ RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
+ }
+
+ xOut = 0;
+ yOut = 0;
+ i = GLYPH_START;
+ lastStart = i;
+ imageNumber = 0;
+
+ while ( i <= GLYPH_END ) {
+
+ glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
+
+ if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
+ // ran out of room
+ // we need to create an image from the bitmap, set all the handles in the glyphs to this point
+ //
+
+ scaledSize = 256*256;
+ newSize = scaledSize * 4;
+ imageBuff = ri.Malloc(newSize);
+ left = 0;
+ max = 0;
+ for ( k = 0; k < (scaledSize) ; k++ ) {
+ if (max < out[k]) {
+ max = out[k];
+ }
+ }
+
+ if (max > 0) {
+ max = 255/max;
+ }
+
+ for ( k = 0; k < (scaledSize) ; k++ ) {
+ imageBuff[left++] = 255;
+ imageBuff[left++] = 255;
+ imageBuff[left++] = 255;
+
+ imageBuff[left++] = ((float)out[k] * max);
+ }
+
+ Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize);
+ if (r_saveFontData->integer) {
+ WriteTGA(name, imageBuff, 256, 256);
+ }
+
+ //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
+ image = R_CreateImage(name, imageBuff, 256, 256, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
+ h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
+ for (j = lastStart; j < i; j++) {
+ font->glyphs[j].glyph = h;
+ Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
+ }
+ lastStart = i;
+ Com_Memset(out, 0, 1024*1024);
+ xOut = 0;
+ yOut = 0;
+ ri.Free(imageBuff);
+ i++;
+ } else {
+ Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
+ i++;
+ }
+ }
+
+ // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
+ glyphScale = 72.0f / dpi;
+
+ // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
+ glyphScale *= 48.0f / pointSize;
+
+ registeredFont[registeredFontCount].glyphScale = glyphScale;
+ font->glyphScale = glyphScale;
+ Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
+
+ if (r_saveFontData->integer) {
+ ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t));
+ }
+
+ ri.Free(out);
+
+ ri.FS_FreeFile(faceData);
+#endif
+}
+
+
+
+void R_InitFreeType(void) {
+#ifdef BUILD_FREETYPE
+ if (FT_Init_FreeType( &ftLibrary )) {
+ ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
+ }
+#endif
+ registeredFontCount = 0;
+}
+
+
+void R_DoneFreeType(void) {
+#ifdef BUILD_FREETYPE
+ if (ftLibrary) {
+ FT_Done_FreeType( ftLibrary );
+ ftLibrary = NULL;
+ }
+#endif
+ registeredFontCount = 0;
+}
+