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authormorturp <morturp@gmail.com>2013-07-18 03:00:39 +0300
committerTim Angus <tim@ngus.net>2014-06-17 17:43:33 +0100
commit4f4d474f1241df152663e6330b999ac03e67f675 (patch)
tree9cd8e521aefb766bac090e2fedc391d970ca25ff /src/renderercommon
parentcd597b1959bf40033e805ad5f08100af555c1520 (diff)
out seems to be unnecessarily large for one byte per pixel
Diffstat (limited to 'src/renderercommon')
-rw-r--r--src/renderercommon/tr_font.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/renderercommon/tr_font.c b/src/renderercommon/tr_font.c
index 30616853..07a87df8 100644
--- a/src/renderercommon/tr_font.c
+++ b/src/renderercommon/tr_font.c
@@ -437,12 +437,12 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
// make a 256x256 image buffer, once it is full, register it, clean it and keep going
// until all glyphs are rendered
- out = ri.Malloc(1024*1024);
+ out = ri.Malloc(256*256);
if (out == NULL) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
return;
}
- Com_Memset(out, 0, 1024*1024);
+ Com_Memset(out, 0, 256*256);
maxHeight = 0;
@@ -501,7 +501,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
}
lastStart = i;
- Com_Memset(out, 0, 1024*1024);
+ Com_Memset(out, 0, 256*256);
xOut = 0;
yOut = 0;
ri.Free(imageBuff);