diff options
author | Zack Middleton <zturtleman@gmail.com> | 2013-11-02 02:35:59 -0500 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:35 +0100 |
commit | 2bb457c9e41557212b87f5525f9c199f52fd20f6 (patch) | |
tree | 7c24d58d2b4634ebcaa38b481d4d0432f56b676f /src/renderergl1/tr_local.h | |
parent | 9dc7556b7a1d3cc63e9055a0f98b1187b1e3fdcf (diff) |
Remove unused shader state code from tr_local.h
Diffstat (limited to 'src/renderergl1/tr_local.h')
-rw-r--r-- | src/renderergl1/tr_local.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h index bfabca71..fcce54fc 100644 --- a/src/renderergl1/tr_local.h +++ b/src/renderergl1/tr_local.h @@ -42,10 +42,6 @@ typedef unsigned int glIndex_t; #define SHADERNUM_BITS 14 #define MAX_SHADERS (1<<SHADERNUM_BITS) -//#define MAX_SHADER_STATES 2048 -#define MAX_STATES_PER_SHADER 32 -#define MAX_STATE_NAME 32 - typedef struct dlight_s { @@ -371,27 +367,11 @@ typedef struct shader_s { float clampTime; // time this shader is clamped to float timeOffset; // current time offset for this shader - int numStates; // if non-zero this is a state shader - struct shader_s *currentShader; // current state if this is a state shader - struct shader_s *parentShader; // current state if this is a state shader - int currentState; // current state index for cycle purposes - long expireTime; // time in milliseconds this expires - struct shader_s *remappedShader; // current shader this one is remapped too - int shaderStates[MAX_STATES_PER_SHADER]; // index to valid shader states - struct shader_s *next; } shader_t; -typedef struct shaderState_s { - char shaderName[MAX_QPATH]; // name of shader this state belongs to - char name[MAX_STATE_NAME]; // name of this state - char stateShader[MAX_QPATH]; // shader this name invokes - int cycleTime; // time this cycle lasts, <= 0 is forever - shader_t *shader; -} shaderState_t; - // trRefdef_t holds everything that comes in refdef_t, // as well as the locally generated scene information |