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authorZack Middleton <zturtleman@gmail.com>2013-05-24 22:02:52 -0500
committerTim Angus <tim@ngus.net>2013-05-31 23:10:51 +0100
commitf0278d0381ac57be161d7d4f136a9571b35eaf05 (patch)
tree883195dbf1a6c22cf4524c530665696c8d20acf2 /src/renderergl1/tr_local.h
parent1ccd70da7291c2e1164d28a48339471e824464d6 (diff)
Allow drawing sun in OpenGL1 renderer
Removed #if 0 ... #endif around RB_DrawSun(). Merged improvements and changes from OpenGL2 renderer.
Diffstat (limited to 'src/renderergl1/tr_local.h')
-rw-r--r--src/renderergl1/tr_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h
index 9e253d8e..fc8da467 100644
--- a/src/renderergl1/tr_local.h
+++ b/src/renderergl1/tr_local.h
@@ -1329,7 +1329,7 @@ SKIES
void R_BuildCloudData( shaderCommands_t *shader );
void R_InitSkyTexCoords( float cloudLayerHeight );
void R_DrawSkyBox( shaderCommands_t *shader );
-void RB_DrawSun( void );
+void RB_DrawSun( float scale, shader_t *shader );
void RB_ClipSkyPolygons( shaderCommands_t *shader );
/*