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author | Zack Middleton <zturtleman@gmail.com> | 2013-05-24 22:02:52 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2013-05-31 23:10:51 +0100 |
commit | f0278d0381ac57be161d7d4f136a9571b35eaf05 (patch) | |
tree | 883195dbf1a6c22cf4524c530665696c8d20acf2 /src/renderergl1/tr_local.h | |
parent | 1ccd70da7291c2e1164d28a48339471e824464d6 (diff) |
Allow drawing sun in OpenGL1 renderer
Removed #if 0 ... #endif around RB_DrawSun().
Merged improvements and changes from OpenGL2 renderer.
Diffstat (limited to 'src/renderergl1/tr_local.h')
-rw-r--r-- | src/renderergl1/tr_local.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h index 9e253d8e..fc8da467 100644 --- a/src/renderergl1/tr_local.h +++ b/src/renderergl1/tr_local.h @@ -1329,7 +1329,7 @@ SKIES void R_BuildCloudData( shaderCommands_t *shader ); void R_InitSkyTexCoords( float cloudLayerHeight ); void R_DrawSkyBox( shaderCommands_t *shader ); -void RB_DrawSun( void ); +void RB_DrawSun( float scale, shader_t *shader ); void RB_ClipSkyPolygons( shaderCommands_t *shader ); /* |