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author | Zack Middleton <zturtleman@gmail.com> | 2013-12-06 23:02:00 -0600 |
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committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:37 +0100 |
commit | e0b2c4cc86f1e1a19498d8bc899729e5d178cff8 (patch) | |
tree | a3f880333034ba6789451780e64991a07f363ee5 /src/renderergl1/tr_shade.c | |
parent | e16578155885685774c09e64f31e2b1466cebcf8 (diff) |
Fix white flash levelshot bug in OpenGL1
If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.
Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
Diffstat (limited to 'src/renderergl1/tr_shade.c')
0 files changed, 0 insertions, 0 deletions