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authorZack Middleton <zturtleman@gmail.com>2013-06-02 21:55:19 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:32 +0100
commit9d80a63e44f513ec984375af62969a738a6bbee3 (patch)
tree417c1cfcd1b31256e7c4018918a0f8fb8f1a879c /src/renderergl1
parentf454aeaa8376d36e373eab69b877b67e8f9a661d (diff)
Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files. Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
Diffstat (limited to 'src/renderergl1')
-rw-r--r--src/renderergl1/tr_shader.c26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/renderergl1/tr_shader.c b/src/renderergl1/tr_shader.c
index 1d7aeee3..76ac27ca 100644
--- a/src/renderergl1/tr_shader.c
+++ b/src/renderergl1/tr_shader.c
@@ -2383,7 +2383,7 @@ static char *FindShaderInShaderText( const char *shadername ) {
}
else {
// skip the definition
- SkipBracedSection( &p );
+ SkipBracedSection( &p, 0 );
}
}
@@ -2917,6 +2917,8 @@ static void ScanAndLoadShaderFiles( void )
int i;
char *oldp, *token, *hashMem, *textEnd;
int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size;
+ char shaderName[MAX_QPATH];
+ int shaderLine;
long sum = 0, summand;
// scan for shader files
@@ -2946,15 +2948,17 @@ static void ScanAndLoadShaderFiles( void )
// Do a simple check on the shader structure in that file to make sure one bad shader file cannot fuck up all other shaders.
p = buffers[i];
+ COM_BeginParseSession(filename);
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!*token)
break;
-
- oldp = p;
-
+
+ Q_strncpyz(shaderName, token, sizeof(shaderName));
+ shaderLine = COM_GetCurrentParseLine();
+
token = COM_ParseExt(&p, qtrue);
if(token[0] != '{' || token[1] != '\0')
{
@@ -2964,8 +2968,14 @@ static void ScanAndLoadShaderFiles( void )
break;
}
- SkipBracedSection(&oldp);
- p = oldp;
+ if(!SkipBracedSection(&p, 1))
+ {
+ ri.Printf(PRINT_WARNING, "WARNING: Ignoring shader file %s. Shader \"%s\" on line %d missing closing brace.\n",
+ filename, shaderName, shaderLine);
+ ri.FS_FreeFile(buffers[i]);
+ buffers[i] = NULL;
+ break;
+ }
}
@@ -3009,7 +3019,7 @@ static void ScanAndLoadShaderFiles( void )
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTableSizes[hash]++;
size++;
- SkipBracedSection(&p);
+ SkipBracedSection(&p, 0);
}
size += MAX_SHADERTEXT_HASH;
@@ -3035,7 +3045,7 @@ static void ScanAndLoadShaderFiles( void )
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp;
- SkipBracedSection(&p);
+ SkipBracedSection(&p, 0);
}
return;