diff options
author | Tim Angus <tim@ngus.net> | 2013-01-17 13:31:30 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2014-08-28 10:58:28 +0100 |
commit | af45b9f4614d7018146e68832de3bccb1c73f7e7 (patch) | |
tree | f563cc4f23e453d7d1fa13e6c71ffcb7e8ec7bcd /src/renderergl1 | |
parent | 7426441a5bc9c4eaf28a7f64a22df8bdaa71162c (diff) |
Use SDL 2 instead of SDL 1.2
Diffstat (limited to 'src/renderergl1')
-rw-r--r-- | src/renderergl1/tr_init.c | 4 | ||||
-rw-r--r-- | src/renderergl1/tr_local.h | 11 |
2 files changed, 15 insertions, 0 deletions
diff --git a/src/renderergl1/tr_init.c b/src/renderergl1/tr_init.c index 8d8b1f5e..fbaa1c37 100644 --- a/src/renderergl1/tr_init.c +++ b/src/renderergl1/tr_init.c @@ -46,6 +46,8 @@ cvar_t *r_ignoreFastPath; cvar_t *r_verbose; cvar_t *r_ignore; +cvar_t *r_displayRefresh; + cvar_t *r_detailTextures; cvar_t *r_znear; @@ -973,6 +975,8 @@ void R_Register( void ) // // temporary latched variables that can only change over a restart // + r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH ); + ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue ); r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT ); r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH ); r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH ); diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h index 3eabb7a2..cbca2cb4 100644 --- a/src/renderergl1/tr_local.h +++ b/src/renderergl1/tr_local.h @@ -1007,6 +1007,17 @@ extern cvar_t *r_nocurves; extern cvar_t *r_showcluster; extern cvar_t *r_gamma; +extern cvar_t *r_displayRefresh; // optional display refresh option +extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities + +extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions +extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions +extern cvar_t *r_ext_multitexture; +extern cvar_t *r_ext_compiled_vertex_array; +extern cvar_t *r_ext_texture_env_add; + +extern cvar_t *r_ext_texture_filter_anisotropic; +extern cvar_t *r_ext_max_anisotropy; extern cvar_t *r_nobind; // turns off binding to appropriate textures extern cvar_t *r_singleShader; // make most world faces use default shader |