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author | /dev/humancontroller <devhc@example.com> | 2014-07-13 16:29:29 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:09 +0100 |
commit | 61000eb1346fd78b079f7aa89161bc58b387bcdc (patch) | |
tree | 4ba46bd81c31eedbc68baf79d90f051708e10033 /src/renderergl2/glsl/bokeh_fp.glsl | |
parent | 31a215ac503e8181d0ae2b95e0b70f912aa035dc (diff) |
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
Diffstat (limited to 'src/renderergl2/glsl/bokeh_fp.glsl')
0 files changed, 0 insertions, 0 deletions