diff options
author | SmileTheory <SmileTheory@gmail.com> | 2013-12-12 21:38:01 -0800 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:37 +0100 |
commit | 1efa9bd0b4748ab2a8bc7b962fc7f0dce03daa8c (patch) | |
tree | 85710f4b43808b3cda5e8f1dfe44ba8f223601e1 /src/renderergl2/glsl/bokeh_vp.glsl | |
parent | 22a29956b832cd1d74726b166c37c340df1a7213 (diff) |
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
Diffstat (limited to 'src/renderergl2/glsl/bokeh_vp.glsl')
-rw-r--r-- | src/renderergl2/glsl/bokeh_vp.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderergl2/glsl/bokeh_vp.glsl b/src/renderergl2/glsl/bokeh_vp.glsl index 5ca41600..bdaa74af 100644 --- a/src/renderergl2/glsl/bokeh_vp.glsl +++ b/src/renderergl2/glsl/bokeh_vp.glsl @@ -1,4 +1,4 @@ -attribute vec4 attr_Position; +attribute vec3 attr_Position; attribute vec4 attr_TexCoord0; uniform mat4 u_ModelViewProjectionMatrix; @@ -8,6 +8,6 @@ varying vec2 var_TexCoords; void main() { - gl_Position = u_ModelViewProjectionMatrix * attr_Position; + gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0); var_TexCoords = attr_TexCoord0.st; } |