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author | Zack Middleton <zturtleman@gmail.com> | 2014-08-29 02:39:37 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2015-03-17 11:38:06 +0000 |
commit | f67547574ba6f11f8e52ceba614992ca953aae4a (patch) | |
tree | ebfd5e381a2c1066a537d6b983d4ae3f486d9502 /src/renderergl2/glsl/bokeh_vp.glsl | |
parent | 3e90490cb5972e2bce7077dde1b795d2c23021c6 (diff) |
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.
Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
Diffstat (limited to 'src/renderergl2/glsl/bokeh_vp.glsl')
0 files changed, 0 insertions, 0 deletions