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authorSmileTheory <SmileTheory@gmail.com>2014-02-13 18:04:23 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:39 +0100
commit0df612b754067973315d33531bbc8c4dcd9b260a (patch)
treef8f407a23cd19a686832fac53142aae2a41e7015 /src/renderergl2/glsl/depthblur_fp.glsl
parent34db22cbee9443e69bcd556996cea272a95de4ae (diff)
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
Diffstat (limited to 'src/renderergl2/glsl/depthblur_fp.glsl')
0 files changed, 0 insertions, 0 deletions