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author | SmileTheory <SmileTheory@gmail.com> | 2013-04-02 00:17:24 -0700 |
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committer | Tim Angus <tim@ngus.net> | 2013-05-03 16:07:36 +0100 |
commit | 4bc0dc5594ae2744090d27a5cea10a4f8e8b928d (patch) | |
tree | 21359a5f8bc6b503a3ec4d6f24602aba07631492 /src/renderergl2/glsl/depthblur_vp.glsl | |
parent | 3866046f497068d518fcb48ae9ba94c0bc7a0a72 (diff) |
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
Diffstat (limited to 'src/renderergl2/glsl/depthblur_vp.glsl')
0 files changed, 0 insertions, 0 deletions