summaryrefslogtreecommitdiff
path: root/src/renderergl2/glsl/dlight_vp.glsl
diff options
context:
space:
mode:
authorSmileTheory <SmileTheory@gmail.com>2014-10-28 18:15:13 -0700
committerTim Angus <tim@ngus.net>2015-03-17 11:38:54 +0000
commit84b5e7369297a22b33012c67d7b757aab638e92e (patch)
tree13d17a875c1a2a629caf3bb9903013c7790578f2 /src/renderergl2/glsl/dlight_vp.glsl
parent017c37b3402dafd82e8e6c694174e9926c7ce683 (diff)
OpenGL2: Change normal/tangent vertex encoding.
Diffstat (limited to 'src/renderergl2/glsl/dlight_vp.glsl')
-rw-r--r--src/renderergl2/glsl/dlight_vp.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/glsl/dlight_vp.glsl b/src/renderergl2/glsl/dlight_vp.glsl
index 9566a04c..c326bd78 100644
--- a/src/renderergl2/glsl/dlight_vp.glsl
+++ b/src/renderergl2/glsl/dlight_vp.glsl
@@ -74,7 +74,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
void main()
{
vec3 position = attr_Position;
- vec3 normal = attr_Normal * 2.0 - vec3(1.0);
+ vec3 normal = attr_Normal;
#if defined(USE_DEFORM_VERTEXES)
position = DeformPosition(position, normal, attr_TexCoord0.st);