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authorZack Middleton <zturtleman@gmail.com>2013-11-10 23:39:50 -0600
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commit4d6740bb5867ed21aad4bddc0f67073b8a92c93a (patch)
tree351d70a298e6ae8e6c0aa0a5561df3df73fda461 /src/renderergl2/glsl/pshadow_vp.glsl
parenta396e5d88d1108b434ebedff0c60a1458f735cef (diff)
Fix cinematics often being silent on OS X
If OpenAL source isn't playing, often what happens is: queued buffers is 0 and processed buffers is non-0. S_AL_StreamUpdate won't play the steam if queued buffers 0. So start the stream in S_AL_RawSamples.
Diffstat (limited to 'src/renderergl2/glsl/pshadow_vp.glsl')
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