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author/dev/humancontroller <devhc@example.com>2014-07-13 16:29:29 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:09 +0100
commit61000eb1346fd78b079f7aa89161bc58b387bcdc (patch)
tree4ba46bd81c31eedbc68baf79d90f051708e10033 /src/renderergl2/glsl/shadowfill_fp.glsl
parent31a215ac503e8181d0ae2b95e0b70f912aa035dc (diff)
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
Diffstat (limited to 'src/renderergl2/glsl/shadowfill_fp.glsl')
0 files changed, 0 insertions, 0 deletions