summaryrefslogtreecommitdiff
path: root/src/renderergl2/glsl/shadowmask_fp.glsl
diff options
context:
space:
mode:
authorSmileTheory <SmileTheory@gmail.com>2013-04-02 00:17:24 -0700
committerTim Angus <tim@ngus.net>2013-05-03 16:07:36 +0100
commit4bc0dc5594ae2744090d27a5cea10a4f8e8b928d (patch)
tree21359a5f8bc6b503a3ec4d6f24602aba07631492 /src/renderergl2/glsl/shadowmask_fp.glsl
parent3866046f497068d518fcb48ae9ba94c0bc7a0a72 (diff)
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
Diffstat (limited to 'src/renderergl2/glsl/shadowmask_fp.glsl')
-rw-r--r--src/renderergl2/glsl/shadowmask_fp.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/glsl/shadowmask_fp.glsl b/src/renderergl2/glsl/shadowmask_fp.glsl
index b3a698c8..4bac5ccd 100644
--- a/src/renderergl2/glsl/shadowmask_fp.glsl
+++ b/src/renderergl2/glsl/shadowmask_fp.glsl
@@ -86,7 +86,7 @@ void main()
vec4 shadowpos = u_ShadowMvp * biasPos;
#if defined(USE_SHADOW_CASCADE)
- const float fadeTo = 0.5;
+ const float fadeTo = 1.0;
result = fadeTo;
#else
result = 0.0;