diff options
author | SmileTheory <SmileTheory@gmail.com> | 2016-01-15 02:46:30 -0800 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:50:43 +0100 |
commit | ac7296d42f36891d13d7cd475f5ce46fa6ef3d63 (patch) | |
tree | 94d2f516aa332345d782276cb0382ec84a00ea27 /src/renderergl2/glsl | |
parent | 8dc446735848d849c82d3e46fcce4a9b4711dd5b (diff) |
OpenGL2: Remove specular ambient.
Diffstat (limited to 'src/renderergl2/glsl')
-rw-r--r-- | src/renderergl2/glsl/lightall_fp.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/glsl/lightall_fp.glsl b/src/renderergl2/glsl/lightall_fp.glsl index 17dc9fca..b8f3985f 100644 --- a/src/renderergl2/glsl/lightall_fp.glsl +++ b/src/renderergl2/glsl/lightall_fp.glsl @@ -363,7 +363,7 @@ void main() reflectance = CalcDiffuse(diffuse.rgb, EH, NH, roughness); gl_FragColor.rgb = lightColor * reflectance * (attenuation * NL); - gl_FragColor.rgb += ambientColor * (diffuse.rgb + specular.rgb); + gl_FragColor.rgb += ambientColor * diffuse.rgb; #if defined(USE_CUBEMAP) reflectance = EnvironmentBRDF(roughness, NE, specular.rgb); |