diff options
author | Tim Angus <tim@ngus.net> | 2016-04-09 17:57:28 +0100 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-09 17:57:28 +0100 |
commit | f45fbef604e05144057dec8d1dbfc5d4f5a2a822 (patch) | |
tree | 152d2a428b078f7a89756ea9e156695fc69f1686 /src/renderergl2/tr_dsa.h | |
parent | 7f9e97d611b4b267d9dd913144cb9632f96c90c2 (diff) | |
parent | 87abdd914988724e164ffb16380ad26be8420b84 (diff) |
Merge branch 'master' into gpp
Diffstat (limited to 'src/renderergl2/tr_dsa.h')
-rw-r--r-- | src/renderergl2/tr_dsa.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/renderergl2/tr_dsa.h b/src/renderergl2/tr_dsa.h new file mode 100644 index 00000000..e820fe00 --- /dev/null +++ b/src/renderergl2/tr_dsa.h @@ -0,0 +1,80 @@ +/* +=========================================================================== +Copyright (C) 2016 James Canete + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +=========================================================================== +*/ + +#ifndef __TR_DSA_H__ +#define __TR_DSA_H__ + +#include "../renderercommon/qgl.h" + +void GL_BindNullTextures(void); +int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); + +GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); +GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param); +GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data); + +GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target); + +void GL_BindNullProgram(void); +int GL_UseProgramObject(GLuint program); + +GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0); +GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); +GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location, + GLfloat v0, GLfloat v1); +GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location, + GLsizei count, const GLfloat *value); +GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location, + GLsizei count, GLboolean transpose, + const GLfloat *value); + +void GL_BindNullFramebuffers(void); +void GL_BindFramebuffer(GLenum target, GLuint framebuffer); +void GL_BindRenderbuffer(GLuint renderbuffer); + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer, + GLenum internalformat, GLsizei width, GLsizei height); + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer, + GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); +GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + + +#endif |