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authorSmileTheory <SmileTheory@gmail.com>2013-11-20 00:48:18 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commit8dd7f524da987854ba07457daf180c5c5af81d44 (patch)
treeeb859576653981eab405dc9557816f4a05e4972e /src/renderergl2/tr_fbo.c
parent5a11512c523148f43b9299bd06cb6af5c5a2ef21 (diff)
OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
Diffstat (limited to 'src/renderergl2/tr_fbo.c')
-rw-r--r--src/renderergl2/tr_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_fbo.c b/src/renderergl2/tr_fbo.c
index 35e2b74d..c76e7db1 100644
--- a/src/renderergl2/tr_fbo.c
+++ b/src/renderergl2/tr_fbo.c
@@ -386,7 +386,7 @@ void FBO_Init(void)
hdrFormat = GL_RGBA8;
if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
{
- hdrFormat = GL_RGB16F_ARB;
+ hdrFormat = GL_RGBA16F_ARB;
}
qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);