diff options
author | SmileTheory <SmileTheory@gmail.com> | 2016-04-05 02:37:05 -0700 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:54:15 +0100 |
commit | e1c7b8c9bd19f0e4d9b763d1f30c175e49c5397d (patch) | |
tree | 7255d93bc36493c9c82a6e95f09df93477179a6a /src/renderergl2/tr_fbo.h | |
parent | 137f8bc53e9895826548d0f398d6faaa36215bb5 (diff) |
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
Diffstat (limited to 'src/renderergl2/tr_fbo.h')
-rw-r--r-- | src/renderergl2/tr_fbo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_fbo.h b/src/renderergl2/tr_fbo.h index 72b2c911..cb14af6b 100644 --- a/src/renderergl2/tr_fbo.h +++ b/src/renderergl2/tr_fbo.h @@ -57,7 +57,7 @@ void FBO_Bind(FBO_t *fbo); void FBO_Init(void); void FBO_Shutdown(void); -void FBO_BlitFromTexture(struct image_s *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); +void FBO_BlitFromTexture(struct image_s *src, vec4_t inSrcTexCorners, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend); void FBO_Blit(FBO_t *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter); |