diff options
author | SmileTheory <SmileTheory@gmail.com> | 2013-09-16 05:57:14 -0700 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:34 +0100 |
commit | fc232c31d075091fea63c6dffa9ec69677b7068b (patch) | |
tree | 0cb4c91901ca6a287ab9a4adb44b382ff3656945 /src/renderergl2/tr_glsl.c | |
parent | 75fe4796280cc95fe6b96cc9c9df5d74fc478ffa (diff) |
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
Diffstat (limited to 'src/renderergl2/tr_glsl.c')
-rw-r--r-- | src/renderergl2/tr_glsl.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c index 38eb7f6d..a2707cd0 100644 --- a/src/renderergl2/tr_glsl.c +++ b/src/renderergl2/tr_glsl.c @@ -908,7 +908,7 @@ void GLSL_InitGPUShaders(void) Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n"); if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel)) - Q_strcat(extradefines, 1024, "#define RGBE_LIGHTMAP\n"); + Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); if (!GLSL_InitGPUShader(&tr.genericShader[i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp)) { @@ -1037,7 +1037,7 @@ void GLSL_InitGPUShaders(void) } if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel)) - Q_strcat(extradefines, 1024, "#define RGBE_LIGHTMAP\n"); + Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); if (i & LIGHTDEF_LIGHTTYPE_MASK) { |