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authorSmileTheory <SmileTheory@gmail.com>2013-11-03 19:34:22 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:35 +0100
commitc845aa58e29b95bfcbe0ef2cf441068148328803 (patch)
tree6935664284d550596a112ae4e5b8684fa6762a37 /src/renderergl2/tr_image.c
parent2fee3c939af105c5a75696702f58ef267da7bf49 (diff)
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
Diffstat (limited to 'src/renderergl2/tr_image.c')
-rw-r--r--src/renderergl2/tr_image.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c
index f4a4d9fa..2467aac8 100644
--- a/src/renderergl2/tr_image.c
+++ b/src/renderergl2/tr_image.c
@@ -2876,9 +2876,6 @@ void R_CreateBuiltinImages( void ) {
Com_Memset( data, 255, sizeof( data ) );
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
- Com_Memset( data, 128, sizeof( data ) );
- tr.greyImage = R_CreateImage("*grey", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, GL_RGBA8);
-
if (r_dlightMode->integer >= 2)
{
for( x = 0; x < MAX_DLIGHTS; x++)