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author | SmileTheory <SmileTheory@gmail.com> | 2016-01-18 23:30:36 -0800 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:53:16 +0100 |
commit | 95633de9cb7414060e6d7c1102dd85385f203311 (patch) | |
tree | b05d82272cfee40acd0ae32d02d1b1f5c270a6d4 /src/renderergl2/tr_init.c | |
parent | 970b21fbcd3d42e641807ac0c5e9a29dc21095e9 (diff) |
OpenGL2: Direct state access, part 2: Uniforms.
Diffstat (limited to 'src/renderergl2/tr_init.c')
-rw-r--r-- | src/renderergl2/tr_init.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c index 05b00465..8e27c620 100644 --- a/src/renderergl2/tr_init.c +++ b/src/renderergl2/tr_init.c @@ -902,8 +902,7 @@ void GL_SetDefaultState( void ) glState.faceCulling = CT_TWO_SIDED; glState.faceCullFront = qtrue; - glState.currentProgram = 0; - qglUseProgramObjectARB(0); + GL_BindNullProgram(); if (glRefConfig.vertexArrayObject) qglBindVertexArrayARB(0); |