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authorSmileTheory <SmileTheory@gmail.com>2013-11-19 03:18:23 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commit85e0fa4841fd5ca6bf6c9b2f0204ee7be9c0915b (patch)
tree967d7968faf0c62bc683bfa5eb9e00aa3b89d4b2 /src/renderergl2/tr_local.h
parent38af27b32b1302fd5ddd83d992fc8ec73209b3ad (diff)
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
Diffstat (limited to 'src/renderergl2/tr_local.h')
-rw-r--r--src/renderergl2/tr_local.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 557b285e..158d29dc 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -1455,9 +1455,9 @@ typedef struct {
FBO_t *currentFBO;
VBO_t *currentVBO;
IBO_t *currentIBO;
- matrix_t modelview;
- matrix_t projection;
- matrix_t modelviewProjection;
+ mat4_t modelview;
+ mat4_t projection;
+ mat4_t modelviewProjection;
} glstate_t;
typedef enum {
@@ -1966,8 +1966,8 @@ void GL_TextureMode( const char *string );
void GL_CheckErrs( char *file, int line );
#define GL_CheckErrors(...) GL_CheckErrs(__FILE__, __LINE__)
void GL_State( unsigned long stateVector );
-void GL_SetProjectionMatrix(matrix_t matrix);
-void GL_SetModelviewMatrix(matrix_t matrix);
+void GL_SetProjectionMatrix(mat4_t matrix);
+void GL_SetModelviewMatrix(mat4_t matrix);
void GL_TexEnv( int env );
void GL_Cull( int cullType );
@@ -2298,7 +2298,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_
void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t v);
void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v);
void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v);
-void GLSL_SetUniformMatrix16(shaderProgram_t *program, int uniformNum, const matrix_t matrix);
+void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix);
shaderProgram_t *GLSL_GetGenericShaderProgram(int stage);