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authorDarren Salt <devspam@moreofthesa.me.uk>2013-03-12 18:02:22 +0000
committermsk <mkpdev@gmail.com>2013-03-12 14:51:16 -0400
commit23d60561d515769296808cb60df1f681e901a9cb (patch)
tree23d064632353b7874779e8098650c22d29cf93b0 /src/renderergl2/tr_model_iqm.c
parent9423baa1f9eed0f9c2752f25f91c6a4e0252e22a (diff)
Drop team info if it's for the wrong team's players.
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams.
Diffstat (limited to 'src/renderergl2/tr_model_iqm.c')
0 files changed, 0 insertions, 0 deletions