summaryrefslogtreecommitdiff
path: root/src/renderergl2/tr_postprocess.c
diff options
context:
space:
mode:
authorSmileTheory <SmileTheory@gmail.com>2016-01-21 22:31:41 -0800
committerTim Angus <tim@ngus.net>2016-04-07 11:53:16 +0100
commit8032873df3b9f0ca2498cf79c3874a50406cc427 (patch)
treea9d9cdd16955c4a15262bd8ba211f9a754f342f5 /src/renderergl2/tr_postprocess.c
parent1adb3a37252948d4e3bc65fafbb3438cb027458f (diff)
OpenGL2: Some FBO related cleanup/fixes.
Diffstat (limited to 'src/renderergl2/tr_postprocess.c')
-rw-r--r--src/renderergl2/tr_postprocess.c105
1 files changed, 42 insertions, 63 deletions
diff --git a/src/renderergl2/tr_postprocess.c b/src/renderergl2/tr_postprocess.c
index 35982fce..1952ae96 100644
--- a/src/renderergl2/tr_postprocess.c
+++ b/src/renderergl2/tr_postprocess.c
@@ -183,7 +183,7 @@ void RB_BokehBlur(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, float
FBO_Blit(tr.textureScratchFbo[0], NULL, blurTexScale, tr.textureScratchFbo[1], NULL, &tr.bokehShader, color, 0);
}
- FBO_Blit(tr.textureScratchFbo[1], NULL, NULL, dst, dstBox, &tr.textureColorShader, NULL, 0);
+ FBO_Blit(tr.textureScratchFbo[1], NULL, NULL, dst, dstBox, NULL, NULL, 0);
}
#else // higher quality blur, but slower
else if (blur > 1.0f)
@@ -217,7 +217,7 @@ void RB_BokehBlur(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, float
FBO_Blit(tr.quarterFbo[0], NULL, blurTexScale, tr.quarterFbo[1], NULL, &tr.bokehShader, color, GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA);
}
- FBO_Blit(tr.quarterFbo[1], NULL, NULL, dst, dstBox, &tr.textureColorShader, NULL, 0);
+ FBO_Blit(tr.quarterFbo[1], NULL, NULL, dst, dstBox, NULL, NULL, 0);
}
#endif
}
@@ -232,49 +232,44 @@ static void RB_RadialBlur(FBO_t *srcFbo, FBO_t *dstFbo, int passes, float stretc
const float mul = powf(stretch, inc);
float scale;
- {
- vec2_t texScale;
+ alpha *= inc;
+ VectorSet4(color, alpha, alpha, alpha, 1.0f);
- texScale[0] =
- texScale[1] = 1.0f;
+ if (srcFbo)
+ VectorSet4(srcBox, 0, 0, srcFbo->width, srcFbo->height);
+ else
+ VectorSet4(srcBox, 0, 0, glConfig.vidWidth, glConfig.vidHeight);
- alpha *= inc;
- VectorSet4(color, alpha, alpha, alpha, 1.0f);
+ VectorSet4(dstBox, x, y, w, h);
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, 0);
- VectorSet4(srcBox, 0, 0, srcFbo->width, srcFbo->height);
- VectorSet4(dstBox, x, y, w, h);
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, 0);
+ --passes;
+ scale = mul;
+ while (passes > 0)
+ {
+ float iscale = 1.f / scale;
+ float s0 = xcenter * (1.f - iscale);
+ float t0 = (1.0f - ycenter) * (1.f - iscale);
- --passes;
- scale = mul;
- while (passes > 0)
+ if (srcFbo)
{
- float iscale = 1.f / scale;
- float s0 = xcenter * (1.f - iscale);
- float t0 = (1.0f - ycenter) * (1.f - iscale);
- float s1 = iscale + s0;
- float t1 = iscale + t0;
-
- if (srcFbo)
- {
- srcBox[0] = s0 * srcFbo->width;
- srcBox[1] = t0 * srcFbo->height;
- srcBox[2] = (s1 - s0) * srcFbo->width;
- srcBox[3] = (t1 - t0) * srcFbo->height;
- }
- else
- {
- srcBox[0] = s0 * glConfig.vidWidth;
- srcBox[1] = t0 * glConfig.vidHeight;
- srcBox[2] = (s1 - s0) * glConfig.vidWidth;
- srcBox[3] = (t1 - t0) * glConfig.vidHeight;
- }
+ srcBox[0] = s0 * srcFbo->width;
+ srcBox[1] = t0 * srcFbo->height;
+ srcBox[2] = iscale * srcFbo->width;
+ srcBox[3] = iscale * srcFbo->height;
+ }
+ else
+ {
+ srcBox[0] = s0 * glConfig.vidWidth;
+ srcBox[1] = t0 * glConfig.vidHeight;
+ srcBox[2] = iscale * glConfig.vidWidth;
+ srcBox[3] = iscale * glConfig.vidHeight;
+ }
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
- scale *= mul;
- --passes;
- }
+ scale *= mul;
+ --passes;
}
}
@@ -329,7 +324,7 @@ void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox)
// From RB_DrawSun()
{
float dist;
- mat4_t trans, model, mvp;
+ mat4_t trans, model;
Mat4Translation( backEnd.viewParms.or.origin, trans );
Mat4Multiply( backEnd.viewParms.world.modelMatrix, trans, model );
@@ -353,12 +348,8 @@ void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox)
// initialize quarter buffers
{
float mul = 1.f;
- vec2_t texScale;
ivec4_t rayBox, quarterBox;
- texScale[0] =
- texScale[1] = 1.0f;
-
VectorSet4(color, mul, mul, mul, 1);
if (srcFbo)
@@ -408,14 +399,10 @@ void RB_SunRays(FBO_t *srcFbo, ivec4_t srcBox, FBO_t *dstFbo, ivec4_t dstBox)
// add result back on top of the main buffer
{
float mul = 1.f;
- vec2_t texScale;
-
- texScale[0] =
- texScale[1] = 1.0f;
VectorSet4(color, mul, mul, mul, 1);
- FBO_Blit(tr.quarterFbo[0], NULL, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
+ FBO_Blit(tr.quarterFbo[0], NULL, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
}
}
@@ -443,31 +430,27 @@ static void RB_BlurAxis(FBO_t *srcFbo, FBO_t *dstFbo, float strength, qboolean h
{
ivec4_t srcBox, dstBox;
vec4_t color;
- vec2_t texScale;
-
- texScale[0] =
- texScale[1] = 1.0f;
VectorSet4(color, weights[0], weights[0], weights[0], 1.0f);
VectorSet4(srcBox, 0, 0, srcFbo->width, srcFbo->height);
VectorSet4(dstBox, 0, 0, dstFbo->width, dstFbo->height);
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, 0 );
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, 0);
VectorSet4(color, weights[1], weights[1], weights[1], 1.0f);
dx = offsets[1] * xmul;
dy = offsets[1] * ymul;
VectorSet4(srcBox, dx, dy, srcFbo->width, srcFbo->height);
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
VectorSet4(srcBox, -dx, -dy, srcFbo->width, srcFbo->height);
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
VectorSet4(color, weights[2], weights[2], weights[2], 1.0f);
dx = offsets[2] * xmul;
dy = offsets[2] * ymul;
VectorSet4(srcBox, dx, dy, srcFbo->width, srcFbo->height);
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
VectorSet4(srcBox, -dx, -dy, srcFbo->width, srcFbo->height);
- FBO_Blit(srcFbo, srcBox, texScale, dstFbo, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
+ FBO_Blit(srcFbo, srcBox, NULL, dstFbo, dstBox, NULL, color, GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE);
}
}
@@ -492,10 +475,6 @@ void RB_GaussianBlur(float blur)
{
ivec4_t srcBox, dstBox;
vec4_t color;
- vec2_t texScale;
-
- texScale[0] =
- texScale[1] = 1.0f;
VectorSet4(color, 1, 1, 1, 1);
@@ -507,7 +486,7 @@ void RB_GaussianBlur(float blur)
VectorSet4(srcBox, 0, 0, tr.whiteImage->width, tr.whiteImage->height);
VectorSet4(dstBox, 0, 0, tr.textureScratchFbo[0]->width, tr.textureScratchFbo[0]->height);
qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
- FBO_BlitFromTexture(tr.whiteImage, srcBox, texScale, tr.textureScratchFbo[0], dstBox, &tr.textureColorShader, color, GLS_DEPTHTEST_DISABLE);
+ FBO_BlitFromTexture(tr.whiteImage, srcBox, NULL, tr.textureScratchFbo[0], dstBox, NULL, color, GLS_DEPTHTEST_DISABLE);
qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
// blur the tiny buffer horizontally and vertically
@@ -518,6 +497,6 @@ void RB_GaussianBlur(float blur)
VectorSet4(srcBox, 0, 0, tr.textureScratchFbo[0]->width, tr.textureScratchFbo[0]->height);
VectorSet4(dstBox, 0, 0, glConfig.vidWidth, glConfig.vidHeight);
color[3] = factor;
- FBO_Blit(tr.textureScratchFbo[0], srcBox, texScale, NULL, dstBox, &tr.textureColorShader, color, GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA);
+ FBO_Blit(tr.textureScratchFbo[0], srcBox, NULL, NULL, dstBox, NULL, color, GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA);
}
}