diff options
author | SmileTheory <SmileTheory@gmail.com> | 2015-12-09 05:25:58 -0800 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:13:30 +0100 |
commit | 9cdedf11eff894db8f9f572ab52eae37fdacf473 (patch) | |
tree | f1ea453fd0b9c6ae6f5ecc946a11fcdc449969ba /src/renderergl2/tr_scene.c | |
parent | c9cf340a4eb8d81b44e8c02b167b9ab6319167fd (diff) |
OpenGL2: Use correct sunlight color for sunlight specular.
Diffstat (limited to 'src/renderergl2/tr_scene.c')
-rw-r--r-- | src/renderergl2/tr_scene.c | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/renderergl2/tr_scene.c b/src/renderergl2/tr_scene.c index 94997a8c..7e326a88 100644 --- a/src/renderergl2/tr_scene.c +++ b/src/renderergl2/tr_scene.c @@ -336,35 +336,30 @@ void RE_BeginScene(const refdef_t *fd) } else { +#if defined(USE_OVERBRIGHT) + float scale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); +#else + float scale = (1 << r_mapOverBrightBits->integer) / 255.0f; +#endif tr.refdef.colorScale = r_forceSun->integer ? r_forceSunMapLightScale->value : tr.mapLightScale; + if (r_forceSun->integer) + VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol); + else + VectorScale(tr.sunLight, scale, tr.refdef.sunCol); + if (r_sunlightMode->integer == 1) { - tr.refdef.sunCol[0] = - tr.refdef.sunCol[1] = - tr.refdef.sunCol[2] = 1.0f; - tr.refdef.sunAmbCol[0] = tr.refdef.sunAmbCol[1] = tr.refdef.sunAmbCol[2] = r_forceSun->integer ? r_forceSunAmbientScale->value : tr.sunShadowScale; } else { -#if defined(USE_OVERBRIGHT) - float scale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); -#else - float scale = (1 << r_mapOverBrightBits->integer) / 255.0f; -#endif if (r_forceSun->integer) - { - VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol); VectorScale(tr.sunLight, scale * r_forceSunAmbientScale->value, tr.refdef.sunAmbCol); - } else - { - VectorScale(tr.sunLight, scale, tr.refdef.sunCol); VectorScale(tr.sunLight, scale * tr.sunShadowScale, tr.refdef.sunAmbCol); - } } } |